nsacam.blogg.se

Copy animation to skeleton spine2d
Copy animation to skeleton spine2d













copy animation to skeleton spine2d

Sauron can attack a lot of soldiers because he is flagged as 'elephant' so his attack radius can be defined and be made larger than normal. But if your general is infantry based, you cannot set how big the attack radius is. If you want the general to kill more than one soldier per hit, you just add the attribute 'area' to the attack.

copy animation to skeleton spine2d

and the copy pose method has animations for each child part and multiple draw calls. HOWEVER, all is not lost, as all you have to do is make your own animation and spin the pelvis bone yourself then use this animation for your general. Best 2D skeletal animation tools Price Platforms Last Updated 90. Bind mesh to skeleton after all blend shapes nodes are created. I don't know why, maybe to force berserkers further into the enemy formation? The game just spins their root bone at some point during a fight. None of the berserker attack animations actually has a spinning move if you import them in 3dsmax. Try it this way: use a different skeleton than fs_2handed for any berserker unit and you'd see them spinning during some attack animations even though they wouldn't if they weren't berserkers. You can't use the spinning attack of berserkers because it is done via the engine.















Copy animation to skeleton spine2d